The new Sang Chong market
This a piece I made using Quill, a VR painting software I helped develop while I was working at Oculus Story Studio. Painting dimensionally was a fantastic experience in which you have to extrapolate notions of composition and framing from a 2D plane to a virtual space.
It gave me a different understanding of what shape and color can do. Being halfway between a painting and a sculpture, it felt like designing a spatial installation.
Here are some screenshots of the piece from different points of view. It was fun to explore the installation and scout different positions, orientations and even change the scale.
VR Portrait sketch
In a 2D painting, I always try use controlled brush marks to define the orientation of a surface. Here it feels great to give strokes real dimensionality
Team leader
I made this piece when the “straight line” tool was implemented in Quill. Unfortunately there was no way of aligning things automatically back then, so I had to align everything by hand! Below are more views of the piece.
Beach
This one was really fun to make. In order for the scale to work in VR, the clouds, sea and land had to be placed super far, actually at 1:1 scale. Below are a couple of additional shots